I’m currently fleshing-out multiple characters.
Current Characters (Mostly Code Names):
- The Creature (Imp)
- Juicy Fruit
- Kibo
- The Peeps
- The Institute
- King Jungle 1
- King Jungle 2
- The Pigs
- Prisms
Pillar Fall
Pixel art action-platformer built in Unity. Core 2D Metroidvania gameplay expands through unlockable modes: top-down shooter missions, grid-based card battles, and platform fighter boss encounters.
Progress in one mode unlocks content across all layers—characters, abilities, skins, and resources interconnect. Players explore interconnected zones, defeat bosses, and unlock traversal abilities while exposing structural corruption.
Expertises
Focus
I’m currently fleshing-out multiple characters.
Current Characters (Mostly Code Names):
Currently, the project requires the Corgi 2.5D & Top-Down Engines for Unity. Fun Fact: I have an old machine, so newer versions of VSCode & Unity do not work with the system.